We often hear about "big data," and we know computer programs are used to influence elections, persuade us to buy stuff, and make our lives more convenient. In this hands on session, participants will work in teams to solve a problem with an algorithm. We will look at real world social injustices that are made worse by inappropriate use of algorithms for data interpretation. Participants will leave with an improved understanding of how computer science can be introduced in ways that engage girls and students of color.
Director of Graduate Education for Licensed Teachers, St. Catherine University
Long delighted by things shiny and new, I have been working technology into the classroom since the mid-90s when most online interaction was still just one step above pong. Now a died-in-the-wool online learning geek, I'm invested in digitally empowering social change through student... Read More →
Seesaw, Flipgrid, and Google Apps for Education (GSuite) are all tools that students use to share their learning, reflect, and connect with others in k-12 classrooms. In this session, I will share examples of how each of these tools can be used in the k-12 classroom, as well as sharing an array of resources for you to use in your classroom.
Participants will explore with hands on activities and have a chance to join the instructor's class and experience some of the lessons as a learner
To develop critical thinking skills, students need practice explaining and justifying their ideas. They also need feedback beyond a grade; they need specific, actionable feedback to guide their revision and iteration.
Khan Academy has prototyped a critical thinking platform that offers students rapid peer feedback on open-ended writing activities. There’s still much to do, but now that our latest pilots have received glowing reviews from teachers and students, we’re thrilled to share our approach.
In this session, we will explore the use of digital peppergrams and holograms to help students explore the science of light and perception through the creation of images, video, and holographic art. This workshop is designed for participants who work with students who have a personal device in a BYOD setting and who are interested in integrating STEAM and media arts into their classroom. Jeremy Holien is Minnesota's Visual/Media Arts Education Specialist at the Perpich Center for the Arts.
State Arts Education Specialist, Perpich Center for Arts Education
Jeremy Holien serves as the Visual and Media Arts Education Specialist for Minnesota’s Perpich Center for Arts Education, whose mission is to improve K–12 arts education for all Minnesota students and educators through innovative programs and partnerships centered in the arts... Read More →
Have you ever wanted to see what teachers around the world use to engage their students? In this workshop, we will explore a high quality digital content library, a simple and powerful video creation tool with epic built-in assets, and a project management tool designed to help teachers keep project based learning on track. In addition to introducing you to these tools, we will discuss what they are designed to accomplished, how they are used globally, how you can access them and use them in your classroom.
Are you comfortable with Google Docs? Pretty good at Google Forms? Let's combine the two and add Autocrat to LEVEL UP! This presentation will provide you with a few examples to fuel your imagination followed by a step-by-step walk through of the process! You'll be Autocrat-savvy by the end of the hour!
District Technology Integrationist, Pine City Public Schools
Dihanna is a mother of two sons and one four-legged genius. Dihanna is a new grandmother and will happily share pictures of her beautiful grandchildren! She taught Spanish for 26 years and holds a MEd in Curriculum and Instruction with an emphasis on technology from the University... Read More →
Do you teach coding or computer science? Are you interested in networking and doing some Q&A with other computer science educators in K-12? Join us in this session to discuss, learn and share ideas around integrating CS with other content areas, equity in CS, logistics, gaining administrator support, and favorite platforms, tools and resources. All experience levels are welcome - computer science educators from a variety of grade levels will be available to facilitate and participate in roundtable discussions. We welcome the opportunity to grow together as a CS education community!
Dive into the Human Centered Design process (Empathize, Define, Ideate, Prototype, Test) through Novel Engineering. Novel Engineering encourages students to empathize with book characters and create solutions to problems the characters encounter. In this workshop we will use Maker Space Structural Engineering tools to test out prototype solutions for characters in picture books and stories. We will also create a map for characters using Ozobot Robots.
Melinda is a media specialist at Scenic Heights Elementary, Minnetonka Public Schools. Prior to becoming a media specialist she taught kindergarten, second grade and sixth grade.
Want to take your kids on an epic field trip but don't have the budget or time to make it happen? The internet is full of remarkable ways to bring far-off places closer to your students. This session focuses on creating "virtual jaunts" for your students that can be used in place of physical field trips, ensuring that all students have equitable access to place-based learning experiences. Join us and learn how to find the tools you need and how to build your own Google Docs based explorations of the world outside your classroom.
James Fester is a curriculum designer and professional development coach from the Twin Cities (Minneapolis/St. Paul) specializing in experiential project-based learning and classroom technology integration. Originally from the San Francisco Bay Area, James has well over a decade of... Read More →
Getting coding clubs up and running in your classroom or school is just a few clicks away with the fully developed Google CS First Coding Classes. Come and explore how Google CS First utilizes Scratch and provides step-by-step tutorials and instruction for a variety of engaging coding challenges. Participants will join as a code class student and leave with your first code club organized and ready for students!
Do your students struggle managing their work? Have you ever been on a committee that meets for hours yet gets nothing done? Do you feel overwhelmed with endless things to do? If you can relate to any of these situations, this session can help. SCRUM is a process for managing work and projects that is widely used in the technology sector. It is also easily adapted to work in educational settings. In Hands On with SCRUM, you’ll get an overview of SCRUM and learn how to apply it in your educational work through a hands-on mini-project.
While makerspaces in our libraries, STEM labs, and innovation spaces are wonderful opportunities for students to tinker, prototype, make, explore,and discover, we can expand our thinking of maker education by infusing it into our core literacy curriculum. Imagine students tinkering with text, prototyping messages to be put down in writing, devising problems for characters, and inventing new ways to communicate. Makerspaces for literacy create a great environment for mixing, remixing, gaming, and discovering, all while becoming lifelong readers and writers. In this session, participants will consider ways to reinvent their own literacy activities to include more opportunities for student making.
Director of Professional Learning, Mackin & Independent Consultant
I am passionate about teacher leadership, adolescent engagement and motivation in literacy, education as a profession, growth-mindset, vulnerability, and learner leadership.
Looking to engage students inside of the math classroom? The presenters will show ways to give students experiences they will remember while preparing to be active in the 21st Century. Math engagement is a struggle for many educators. The presenters began integrating coding into math curriculum and found it to be a game changer for kids. Not only does programming hit intended math outcomes, it adds interdisciplinary depth that kids love. In this session you will learn how to allow students to “make” their way through learning as you create a program in Scratch that can be used in your own math classroom.
Come explore how green screen iPad apps can extend student learning and make thinking visible by taking students to the depths of the ocean, into outer space, back in time, or anywhere they can imagine. Come play and explore four easy-to-use green screen apps and a variety of props that will have your students creating amazing videos in no time.
Innovation Development & Computer Science Program Manager, ST. PAUL PUBLIC SCHOOL DISTRICT (Minnesota)
Chris is an Apple Distinguished Educator and has been a district level technology integration and personalized learning specialist for the past 18 years, exploring various forms of flipped professional development & supporting iPads as a learning and teaching tool in 1:1 PreK-12 classrooms... Read More →
Young students can learn to code, animate, and problem solve. In this interactive session, participants will use MIT's Scratch web site to start elementary level students with coding and animating. Participants will understand how to use Scratch with young students and receive project ideas.
As a Breakout EDU Authorized Trainer, I will share my experience and expertise. We will play through a shortened Escape Room themed activity and a similar online Digital Breakout EDU activity. Breakout rooms can stimulate student engagement, cross curricular learning activity, collaboration, and critical tinking. We will discuss strategies for large class sizes and other common concerns for using breakout rooms with students. Finally we will start creating a brand new or transforming an already created Breakout EDU for your classroom.
Participants will have the opportunity learn how students used Human Centered Design to create innovative and meaningful solutions to global issues based on the UN Sustainable Development goals. Join us in exploring design thinking and try it out yourself! See how you can use this process during project-based learning experience to create empathy, foster creativity, and encourage your students take action.
Drones are a great way to motivate students to learn concepts of physics and coding by flying drones. Coding builds many essential skills such as logical reasoning, resiliency, creativity, and innovation with easy ties to math, science, and language arts standards. Learn the tips and tricks of how you can start your own student drone & coding experience for little cost. Options for Makerspace, small group classes, clubs and other delivery methods will also be discussed. Participants will leave with an understanding of how coding and flying drones can build essential skills and receive resources for the classroom.
Digital Learning Coach, Eastern Carver County Schools
Mark is a Digital Learning Coach in the Eastern Carver County School District daily working with teachers and students integrating technology in the classroom. He led a district-wide “PowerUp” project working with 13 schools & over 20 classrooms with pre-K through adult learners... Read More →
Blended learning provides great possibilities to use face-to-face time with students in more engaging ways. This session will provide a flipped experience for the attendees. Participants will experience the power of video-learning and the flipped instruction within a few minutes. The data collected, the self-paced experience, and the possibility to differentiate the next minutes of the workshop with the data collected will help the attendees think differently about how to help their students by blending learning activities with repurposed classroom time.